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The 10 most disappointing games of 2016

Uncategorized December 31, 2016

We’re not going to give you that whole “hasn’t 2016 been pants” spiel. In the world of gaming, it’s actually been quite good. Dishonored 2! Watch Dogs 2! Other things 2! But let’s not pretend every game has been astonishing. 

In fact there are plenty of games that came out this year that left us feeling deflated, whether it was because their premise was over-sold, their delivery fell flat, or some horrific combination of the two.

Let’s tuck in.

No Man’s Sky

Let’s get this one out of the way, then. No Man’s Sky, by any metric, even if you’re being particularly generous, was a disappointment. 

This was because of the monumental promises made by some of the people behind its development – promises they perhaps knew, even then, that they couldn’t keep. The trailer showed giant sand worms, stampedes, seamless space travel; and the game delivered none of them. 

Without those promises, the game might have blown people away entirely, but as it was, it failed to match up to people’s expectations – expectations that were set by the company itself. 

At least, in future, studios will know to keep their trailers realistic.

Mighty No. 9

OH BOY, if you want an example of disappointing games, don’t look to No Man’s Sky – look at Mighty No. 9, a game that was crowdfunded for over $4 million and turned out to be a total hot mess. 

Mighty No 9 promised to be like the beloved Mega Man and turned out more like a lengthy, terribly voice acted demonstration of How To Get It All Wrong. 

The lighting didn’t work, the graphics looked like they were from a PS2 game, there were unexplained crashes and ugly, ugly boss battles. How did they get it so wrong with so much money and time on their side?!

Pokémon Go

It’s been a long road to get Pokémon Go back into the hearts of the public. When it first came out, everyone was thrilled and it was downloaded in the millions – which would have been great were it not was a lot more people than the developers, Niantic, had anticipated.

Technical issues and the lack of promised features meant a drop off in users over the months after its release, and it’s only now – six months later – that the long-awaited “Nearby” feature actually works. 

Niantic didn’t exactly help their case by shutting down sites like Pokéfinder, which filled in the gaps in the game by helping players find the exact locations of nearby Pokémon. But it’s all okay now, right…?

Quantum Break

A much-hyped early 2016 game, Quantum Break featured some pretty big actors in Shawn Ashmore and Aiden Gillen, as well as being an anticipated release by the face of Max Payne and writer of Alan Wake, Sam Lake. 

Unfortunately, many found the game to be overly cheesy – partly because of the TV series on the side that gave the whole thing an inconsistent tone, and made everything look like a low-budget crime drama. 

The platforming in the game was lacklustre, too, and even the shooting sections weren’t exactly universally loved – pretty damning given that it’s ultimately a third-person shooter. 

Paper Mario: Color Splash

After the letdown that was the 3DS Paper Mario game, Sticker Star, fans were wary of what the Wii U’s Color Splash might bring. Turns out that they were right to feel that way: Color Splash is a drab shadow of what Paper Mario games used to be – full of life, humour and silliness. 

Color Splash felt polished to the point where it rubbed all the detail off, leaving players with a perfectly serviceable game that just never managed to hit the high points of the GameCube’s Thousand-Year Door, nor capture the spirit of what the games used to be. 

ReCore

We were excited about ReCore. With the director of the Metroid Prime series at its helm, and Mega Man cited as a key influencer, the game looked to be a refreshing throwback to the kinds of exploration games that aren’t as prevalent in modern gaming. 

It certainly had the best of intentions, but the final game felt like a repetitive chore across both its numerous fetch-quests and uninspired combat, a problem worsened by the game’s excessive length, which stretched an already thin premise to breaking point. 

At least the game launched the Xbox Play Anywhere initiative, which, though initially buggy, has moved the twinned pillars of PC and Xbox One ever-closer together. 

Battleborn

Back at the beginning of 2016, the battle to bring the kind of strategy gameplay present in games such as DOTA2 and League of Legends to the first-person shooter genre was well and truly on. 

In one corner of the ring we had Blizzard’s Overwatch, and in the other we had Battleborn, a game developed by Gearbox, a studio that’s learned a couple of things over the years from its work on games such as Borderlands, Brothers in Arms and, ahem, Aliens: Colonial Marines. 

At the time it felt like a two horse race, but Battleborn was more or less completely obliterated by Overwatch, which has gone on to win multiple game of the year awards. Meanwhile Battleborn players have been forced to band together and coordinate to get the servers populated enough to find a decent game. Ouch.

Star Fox Zero

Billed as the game that would make full use of the Wii U’s complete set of bells and whistles, Starfox Zero ended up being nearly unplayable thanks to its overreliance on motion controls for aiming in addition to having you constantly switching your gaze from your gamepad to your television. 

It’s a shame, because we’ve long been of the opinion that the true potential of the Wii U’s innovative control scheme has never been fully explored. As it turns out, Starfox Zero ended up feeling gimmicky, and ruined what many believed had a half-decent StarFox game at its core. 

The Division

A lot of people loved the Division, but it’s hard to argue it was completely flawless. The missions got repetitive, there were long sections of uneventful walking, and the overall atmosphere was drab and dreary. 

Some of these criticisms can be brushed away by the game’s pseudo-MMO setup, but this genre makes the game’s unappealing atmosphere that much less forgivable. 

After all, if a game’s world is designed for players to spend time with each other in, it helps if it isn’t too bleak, depressing, and similar looking. This was something The Division suffered with. 

It’s definitely much more accomplished than a lot of the other games on this list, but when you’re coming up against the likes of Destiny even that’s not enough to polarise critics. 

Homefront: The Revolution

Nothing messes a game’s development up quite as much as a company going bankrupt, and Homefront: The Revolution was hit hard when its original publisher THQ went bankrupt. 

But the game’s difficulties didn’t stop there. Pretty soon it was hit by further financial difficulties via its co-publisher Crytek.

In fact, the game faced so many challenges that the developers saw fit to include a message to fans addressing its troubled development. 

After all these difficulties, hopes weren’t exactly high for the game, and predictably the game was beset by technical problems that got in the way of the game’s original ambition. 


Source: TechRadar

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10 games you should get excited for in 2017

Uncategorized December 31, 2016

2016 is said and done from a gaming perspective, but don’t fret –  there are enough great titles coming out in 2017 to put your New Year’s resolution of getting outside more or spending less on games in some serious jeopardy.

The rules for this list are simple: It’s 10 games that are planned to come out in 2017 (unless they get delayed for some reason) that we are excited for. 

Our first eagerly-anticipated release is less than a month away, so let’s not waste any more time and start off with:

Resident Evil 7

The latest entry in Capcom’s survival horror series is a wild departure from its predecessors, but in the end that only makes us all the more excited to get our hands on it.

Foregoing the guns-blazing action mentality that had come to define the series for better or worse in the past few years, Resident Evil VII comes at us with a much more subdued – but by no means less scary – take on the formula.

A first-person horror adventure trapped in a musty, rotted house with a family of musty, rotted maniacs? Sign us up! 

If the demo that came out after its E3 2016 reveal was any indication, Capcom’s zombie-killing franchise may be coming back in style in a big way when it releases January 24. 

Horizon Zero Dawn

The newest project from Killzone series developer Guerrilla Games, Horizon Zero Dawn’s concept is far more unique and engrossing than the forgettable mashup of words that make up its title. (Seriously, we challenge you to leave us a more generic-sounding title in the comments below.)

Thankfully, Horizon’s premise is far more original. An action adventure set in a world overrun with robotic fauna, Horizon casts you as a human hunter named Aloy who uses a mix of stealth, ranged combat, and a little improvisation to fell inorganic beasts and survive in the mecha-wilderness.

Not just a unique take on an open world, Horizon is also crazy pretty. Guerrilla is really pushing what the PS4’s hardware can do from a graphical level, which only makes us all the more excited to play it when it’s expected to hit stores starting late February. 

Mass Effect: Andromeda

Given how the original Mass Effect trilogy wrapped up the epic tale of Commander Shepard’s battle for all sentient life with a nice lil’ bow, the next installment in BioWare’s sci-fi series has us intrigued. 

With essentially a blank slate to tell a new story, Andromeda is set far in the future, after the events of Mass Effects 1 through 3. 

In an expansive, open-world environment, players are tasked with exploring new planets with the aid of your own ship, the Tempest, and a customizable six-wheeled space whip called the Nomad. 

Of course, things don’t always go according to plan in the more roguish parts of the galaxy, so you’ll also be bringing your allies, laser weaponry, biotic powers, and other abilities both familiar and new to Mass Effect fans along for the ride.

Given that it’s our first real dip back into the ME universe following the legacy of Commander Shepard, we’re excited to dust off our old N7 armor and see where BioWare takes its world(s) next with Mass Effect: Andromeda. 

Red Dead Redemption 2

One of the few sequels that can get us excited over an announcement of an announcement, Rockstar’s Red Dead Redemption 2 takes us back to the untamed, open-world expanses of the Wild West.

The team over at Rockstar was kind enough to give the internet a passing glimpse of what to expect from  their next stint in the saddle, showing off gorgeous stretches of untamed prairie, pristine forests, not-so-pristine settlements, and of course – a posse of armed men on horseback seemingly up to no good.

Rockstar has promised little of the next Red Dead installment, save for what the company calls “the foundation for a brand new online multiplayer experience,” leaving us desperate for details and counting down what seem like endless days before RDR2’s planned Fall 2017 release.

Marvel vs Capcom: Infinite

Announced during Sony’s PlayStation Experience event earlier this year, Marvel vs Capcom: Infinite looks to continue the unlikely crossover series’ ability to turn us into 11-year-olds that argue with friends over who would win in a fight between Mega Man and Iron Man.

Oh wait, and Captain Marvel is now showing up to fight, too? Sweet! Given how esoteric the MvC series gets when picking representatives from each company to fight for each other, we’re already pumped for all the potential characters we could be playing as next year.

Will Viewtiful Joe make a reappearance? Does Disney’s weird business grudge with Fox mean no more X-Men? Can we team up Black Panther with Leon S. Kennedy?

In short, prepare to see a lot of nerding out from the internet when the roster reveals start flooding in later next year for this 2-on-2 fighting game extravaganza. 

Injustice 2

Marvel ain’t the only superhero property throwing down this coming year. 

NetherRealm Studios’ 2013 brawler Injustice: Gods Among Us is getting a sequel in 2017, returning to the DC Comics universe to knock some serious heads.

With classic standbys like Batman, The Flash, and Wonder Woman going toe-to-toe with new additions like Gorilla Grodd and Blue Beetle, Injustice 2 is looking to be a from-the-pages slugfest both fighting game fans and comic aficionados alike can really enjoy.

To that end, Injustice 2’s tagline of “Every Battle Defines You” isn’t just a dramatic piece of marketing text. Each time you step into the ring with one of the DC’s finest, that character walks away with new loot that enhances their skills, traits, or overall ability until you have a suped-up Superman tuned exactly to your tastes. 

Prey

From the ashes of the cancelled-before-its-time Prey 2, Arkane Studio’s revival of the Prey franchise is, well, some interesting branding.

With little direct resemblance to the original Prey to be a reboot, nor anything really to do with its scrapped sequel, the upcoming Prey is more of a re-imagining of the series’s original concept – though we question what constitutes a series when only one entry ever saw the light of day, but we digress.

What now stands in Prey 2’s place is something wild, intriguing, and plenty ambitious enough to be whatever it wants to call itself. 

Aboard a research vessel floating in space to study a mysterious alien life form, players will have to use their wits and resources to survive as a breach puts them – and possibly the entire Earth – in danger.

Our impressions so far give us a “sci-fi BioShock” vibe (yes, we know what System Shock is, but you get what we mean), and given Arkane’s pedigree thus far with the Dishonored series, we’re ready to prey on Prey when it comes out in Q1-Q2 2017. 

Persona 5

The next major entry in Atlus’ Persona series – which is itself a spin-off of the long-running Shin Megami Tensei series that became so beloved that it’s essentially a separate series – Persona 5 is the next big JRPG to watch out for in a post-Final Fantasy XV world.

For the many of you out there who aren’t obsessed with Persona 4 and are excited on the namesake alone, Persona 5 is a role-playing game with social sim elements.

Players take on the double-life roles of a high school student juggling the usual everyday hassles of school and socializing with the not-so-everyday hassles of fighting demons with your powerful inner manifestations, called Personas.

– and yes, technically Persona 5 did come out in Japan this past September, but we’re specifically talking about the worldwide release that’s pushed back all the way to April 4, 2017. Surely it won’t be delayed again after that, right? Right?  

The Legend of Zelda: Breath of the Wild

Look, if you’re doing a list of anticipated games for a year that a new Legend of Zelda game is expected to come out, you’re almost definitely required by law to add it to that list.

The next big step for the storied Nintendo franchise, The Legend of Zelda: Breath of the Wild takes the adventuring shenanigans of Link and blows it up onto a sprawling open world where players can explore at their leisure and daring. 

Even the series’ trademark dungeons can be played in whatever order the player wants, making Breath of the Wild a game that is just as much about maintaining the long-standing series status quo as it is breaking it.

While previous entries in the Legend of Zelda series like Ocarina of Time and Wind Waker have played with the concept of a large explorable map, Breath of the Wild is taking things to ambitious new heights. 

We can’t wait to see how it turns out when it hits the Wii U and Nintendo Switch this coming year, which reminds us…

Whatever the heck is launching on the Switch

…as it nears its March launch window, Nintendo’s shiny new Switch is due for some games. 

While we can only really say with confidence that The Legend of Zelda: Breath of the Wild is planned for the new console at this point in time, we can only help but wonder what else could be coming to the handheld/console hybrid.

Will there be a new Mario game? Will Splatoon get a sequel? Are the rumors of a console version of Pokemon Sun & Moon true? Will other mobile-friendly Nintendo franchises like Fire Emblem or Advance Wars make an appearance?

It’s all speculation at this point, but Nintendo plans to give us the hard deets in January, which should include the Switch’s launch line-up. 

In the meantime, however, all we can do is cross our fingers and hope Nintendo has a liiiittle more to offer this coming spring besides a possibly late-to-the-party Zelda game and 2011’s The Elder Scrolls V: Skyrim. 


Source: TechRadar

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Stroy Moyd’s dating show in an Uber goes from meme to mainstream

Uncategorized December 31, 2016

Rideshare the Love, the dating show in an Uber. For years, Oakland based standup Stroy Moyd has been driving for Uber and Lyft part-time to generate supplemental income.
It’s a familiar story to anyone in a creative industry— even though Moyd was headlining at top San Francisco clubs like the Punch Line and Cobbs, and opening for icons like Dave Chappelle at Fox Theater in Oakland, comedy didn’t always pay his… Read More


Source: TechCrunch

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Reverse-engineering the universal translator

Uncategorized December 31, 2016

View of the 'Warp Core,' the engine of the USS Enterprise, in a scene from an episode of the television series 'Star Trek: The Next Generation' entitled 'Force of Nature,' California, November 15, 1993. (Photo by CBS Photo Archive/Getty Images) Cinema critics keep raving about Arrival, a sci-fi drama focusing on one linguist’s attempts to decipher an alien language. Star Trek recently celebrated its 50th anniversary. As a language geek and a sci-fi fan, I felt it only logical to look into the feasibility of the universal translator, the device used by the crew of the Starship Enterprise. Read More


Source: TechCrunch

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How male allies can support women in technology

Uncategorized December 31, 2016

F 28, M 28, Climbing over wall, Munich, Bavaria, Germany There are so many reasons that men should get involved and be true allies to women in tech: It’s the right thing to do. It’s good for business. Diverse teams that reflect the end user create better results for customers. Male allies respect and appreciate their female teammates. They believe in equality. But you’re not a male ally until women in tech identify you as one. Read More


Source: TechCrunch

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Toymakers are the early adopters pushing AR into the mainstream

Uncategorized December 31, 2016

pokemon-go One indicator of how the market is apparently more comfortable with AR than it is with its immersive sibling, VR, is that one of its earliest adopters are toymakers. Read More


Source: TechCrunch

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Is scoring your sleep worth paying for?

Uncategorized December 31, 2016

We spend a third of our lives asleep, so we all know how important sleep is, but are we doing it right? With the new year approaching, and ‘get more sleep’ an oft-heard resolution, you need to know the best way technology can help you do that.

There are currently three ways of learning about – and improving – your sleep patterns, in ascending order of cost.

One is to download a free ‘movement tracker’ app on your phone and record yourself sleeping; a second is to use an activity tracker, and the third is to go for a full-on dedicated sleep-monitoring device.

To compare these options we pitted the SleepBot app (which promises to track your sleep through external monitoring) against the Jawbone UP3 activity tracker (which claims to measure sleep duration and quality, and adds a heart rate sensor and an Automatic Sleep Detection feature) against a third (and particularly intriguing) device: a sensor attached to the bed itself. 

Called Beddit, it claims to track your sleep, of course, but also includes heart rate and breathing stats.

We put all three products on test for a fortnight to make a fair comparison. Ready, steady, sleep!

Beddit is a Bluetooth band that tracks your sleep

Sleep set-up

First comes the hardware set-up. Jawbone was charged up and slapped on my wrist. A slightly confusing process of pairing then ensues; I gave the accompanying UP app a lot of personal details (weight, height, age, etc) and even permission to use data from the Health app on my iPhone, but at the end I’m not convinced the wearable is funnelling data to it.

Ditto the Beddit; after peeling off an adhesive strip and sticking the 60cm-long tape to my mattress (along with a cable that plugs into a nearby socket), the Bluetooth pairing is so fast that I’m not sure if it’s successfully paired with my phone.

However, a quick lie down gives me a handy ‘live’ readout of my movement on the Beddit app. With SleepBot downloaded to my phone and having logged in and signed up, I’m all set for sleep. 

After all that prep, it’s merely a case of firing up all three apps and physically telling them I’m about to go to sleep. That’s fair enough for the SleepBot app and the Jawbone UP3, but surely the Beddit knows I’m in bed?

After being woken up by my cat in early morning, and having a restless last 30 minutes of sleep, I reach for my phone the next morning and tell all three apps that I’m awake. My phone immediately shuts down, empty of battery. Well, that was close.

The Sleepbot app covers sound as well as movement Initial results

Initial results

Once recharged, the results from all three devices are surprisingly different. The Jawbone UP3 tells me I took 10 minutes to fall asleep, slept for 7 hours and 18 minutes, had a resting heart rate of 51bpm, had deep sleep for one hour and 19 minutes, and a mere 18 minutes of less deep REM (rapid eye movement sleep).

The Beddit app agreed on the heart rate, but registered just six hours and 48 minutes of sleep. However, the results are more in-depth, as you would expect from a one-trick wearable.

As well as a ‘sleep score’ of 68/100 and a 90% efficiency rating (I understand neither, but didn’t have the best night’s sleep, so it seems fair), Beddit detected the same average heart rate, but produced a graph that tracks it slowing from 56bpm when I fell asleep to 46bpm just before waking.

It also detected four times I’d woken up, and ‘significant amounts of snoring’ at 55 minutes total, but offers few other details.

The Sleepbot app records seven hours and 36 minutes of sleep, which was the total time I was in bed. That’s it. If that seems far too simplistic, it’s mostly my fault; as well as forgetting to hit the ‘track motion’ and ‘record sound’ buttons, I left my phone on the bedside table, when I should have left it on the bed itself. 

Worse, I did it again the next night; bedtime is not the best time for in-depth gadget admin.

The Jawbone UP app is comprehensive

Week one and teething problems

On my third night of testing, Sleepbot was armed correctly, but everything else went wrong. I just couldn’t tell if the Beddit strap was talking to the app; it needs to send some kind of reassuring message.

However, the real problem was the Jawbone UP3; try as I might, I just could not get the app to put the band into sleep mode. Bear in mind I’m lying in bed here, and with every failed attempt, the band buzzes loudly. 

After seven attempts I’m ready to take it off and fling it out of an open window, but it pairs just in time to avoid my wrath.

The next morning the Beddit app tells me that I ‘took a long time to go to sleep’. Err, yup. The Jawbone then fails to recognise that I’ve woken and am moving about. You’d think an activity tracker might be able to figure that one out for itself.

It’s the same problem with Beddit, which sounds a bizarre alarm (bamboo pipes and synthesisers?) a clear hour after I’ve risen. Is it a motion sensor, or isn’t it? Beddit even stopped recording my sleep somewhere around 2:30am one night.

Was I so still that it thought I’d left the bedroom? I put both into manual mode; the auto-detect features are plain unreliable.

In contrast, Sleepbot excelled itself. Okay, so I told it exactly when I was about to go to sleep and exactly when I woke up, but I knew where I was with it. 

It also produced a detailed graph showing my light and deep sleep, and a harrowing audio log of the sound of me snoring. 

And that’s not mentioning the buzzing gadgets at bedtime. My poor wife.  

The Beddit app collects detailed data, but lacks analysis

Week two and conclusions

Teething problems over, the second week was all about collecting sleep data and seeing how the apps work.

Beddit continues to be patchy; it records heart rate in excruciating detail, but what can I do with that information? Ditto the breaths per minute. 

The app offers advice on snoring (put a tennis ball down your pyjamas, apparently), but really, there are no trends identified, or any kind of personalised advice.

There’s also one massive drawback to Beddit; you can’t take it with you. During the two weeks I stayed in a hotel and at a friend’s house, so lost two days data right there.

Some nights’ sleep were hugely over-exaggerated by the UP3

The Jawbone tries to get involved with tips and hints on sleep (and a lot more besides), but it doesn’t understand me. I’m a night owl, I’m always awake at midnight. So receiving a message at 00:01 advising me what time I should go to bed the following night is just weird.

The app also proved buggy; it was taking correct sleep data from the device, but telling me I had slept for 19 hours and 37 minutes. I even managed over 25 hours one night! I deleted and reinstalled the app, and the problem was fixed.

I also got to like the ‘smart coach’ messages after a while, which did give advice on focusing first on sleep duration, and then working on keeping consistent sleep patterns. There is a decent stab at improving sleep patterns, though there’s also a lot of unnecessary extra info; the social media-style user interface is all a bit childlike, too.

There are other drawbacks. The UP3 lasts only five days between charges, which doesn’t compare well to the fit-and-forget Beddit, and it has to be removed every time you take a shower or go swimming, two things I do pretty frequently.

However, you can take it anywhere, and it also auto-detected an unplanned 90-minute snooze on the sofa, which the others devices can’t match.

SleepBot’s ‘sleep debt’ running total is simple, but useful

It may be the least ambitious of the lot, but the SleepBot app proved both the most reliable and useful sleep tracker. 

This app may not have any way to measure my heart rate, but it does have something that both physical devices lack; access to my phone’s microphone. Apparently I’m a bad snorer, and that was really useful to know.

Since it was the only tracker that was consistent, I trusted it. SleepBot taught me that I tend to sleep for quite different lengths over a week, thanks to its simple graph, ‘sleep debt’ figure and nightly goal. By the end of the week, I’m two hours down on what I should have had. I also get to listen to myself snore…

Both the UP3 and Beddit measure heart rate

Is sleep tracking worth spending money on?  

In short, no. Heart rate is a relatively new metric to come to life-logging, and both the Jawbone UP3 and Beddit have sensors to measure your heart’s beats-per-minute. What do they do with that information? Not much. 

The automatic sleep-sensors for both failed to impress, and while the Jawbone needs regular charges, the Beddit is not good if you travel a lot.

It’s the coaching side that needs to be improved on all devices – if a device is going to collate all this data, the user wants to know what can be done with it. 

After all, these trackers are bought to know if we’re having bad nights of sleep – and if so, we want to know what to do about it.

So while SleepBot may lack heart rate monitoring, and perhaps not be as super-accurate, it’s was the app that I trusted most; it proved the best trade-off between data collected and annoyance caused.

It was also free – so it’s great as long as you don’t mind having your phone on the bed with you.

Do expensive sleep trackers have a future in the bedroom? I’m not convinced. Let me sleep on it.


Source: TechRadar

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Kayako’s CEO on building a bootstrapped business

Uncategorized December 31, 2016

screen-shot-2016-12-30-at-1-16-58-pm Kayako isn’t a new company — the bootstrapped business has been around for 16 years — but it does have an interesting story. Kayako has never taken outside funding. It has offices in three countries, is profitable and continues to grow. TechCrunch visited their London headquarters to chat with founder and CEO Varun Shoor to hear about Kayako’s history and his… Read More


Source: TechCrunch

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Apple might have a plan to keep your AirPods in your ears

Uncategorized December 31, 2016

You’re not the only one worried about your brand new AirPods falling out of your ears during the morning jog – Apple has been thinking a lot about it too, as a patent recently published at Patently Apple shows.

The patent, which was filed back in the first half of the year, shows a strap that fits around the back of your ear to keep the AirPods in place. The two ends are also magnetically attracted to each other,  making it even less likely that the earbuds will jump out of place.

While the patent does show an AirPod-style device in one of the diagrams, there’s also mention of a wired set of headphones, so this is a mechanism that Apple is thinking about for its whole audio line (which now includes Beats of course).

A hit with users?

Whether this was an early plan for the AirPods that eventually got shelved, or whether Apple wants to add this magnetic strap to future editions of the earbuds, isn’t clear. As with all patents, there’s no guarantee Apple will actually implement any of this.

Still, it’s reassuring to see some options being explored. Based on the testing we’ve done, AirPods falling out isn’t really a problem, although they don’t exactly feel secure either.

The new wireless earphones do seem to be a hit with users, though Apple hasn’t released official sales figures: reports over the weekend from China hint that the firm manufacturing the AirPods is expanding capacity in order to keep up with demand.


Source: TechRadar

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12 Deals of Christmas: Titanfall 2 gets cheapest PS4 price since Black Friday

Uncategorized December 31, 2016

Titanfall 2 deserved to be under many a Christmas tree this this year. But if Santa brought you coal, or maybe Battleborn, then you’ll want to check out this super cheap deal for Titanfall 2.

Amazon has reduced it to £24.99 on PS4, making it the best deal around. No such luck for the Xbox One version, but we’ve listed the best deal for that too.

Titanfall 2 has been a hot choice with critics and would have sold better at launch if it wasn’t sandwiched between the likes of Call of Duty: Infinite Warfare and Battlefield 1 – seriously EA, what where you thinking?

In addition to the frantic fun to be had online, the sequel now features a proper solo campaign mode. With the regular brands of online shooters feeling a bit ‘business as usual’ this year, Titanfall 2’s mix of mech combat and wall-running/grapple hooking/double jumping FPS sections ensure the action always feels fresh and a little bit crazy. Just the way we like it.

12 Deals of Christmas Past


Source: TechRadar

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  • Intel Security is McAfee again

    by on April 4, 2017 - 0 Comments

     If you were on the internet in a certain era, you remember McAfee. It was the defensive line between you and the rest of the internet, reminding you with incessant popups that you were not hacked, not quite yet, but only if you renewed your subscription right away. Then Intel bought the firewall company in […]

  • Author Ryan Holiday will examine the legal battle between Gawker, Hulk Hogan and Peter Thiel

    by on June 2, 2017 - 0 Comments

     Penguin’s business-focused imprint Portfolio plans to publish a book recounting the legal dispute between Gawker Media and wrestler Hulk Hogan (whose real name is Terry Bolea). The case, in which Hogan sued Gawker for publishing a sex tape involving him and the wife of his then-best friend, could often seem farcical — part of Hogan/Bolea’s […]